The work I've been doing is for a website called Mathsframe that specialises in making maths-based games for primary school children. They have a large catalogue of flash games that I'm helping to update and remake as HTML5 games now that flash is pretty much on borrowed time. My first game is here and I'm pretty happy with how it turned out, but more importantly the client is happy too which means more work for me. The games are all pretty small, well under a week's work each, but I've really enjoyed the change in pace and scope and learnt a great deal in a short space of time. It's also pretty great to get paid for gamedev work.
More (really pretty good) excuses
As I said last week, the client work has meant less time for my own projects. I've been too busy to do anything at all on my next game and although I've nearly finished a rough draft of the Zombie Cannon Attack! postmortem it's still not quite ready. This has led me to have a bit of a rethink about this blog, as exciting and interesting as the client work is for me it doesn't really make great content for posting here. Unless I make a lot of progress on my own projects over the next week I'm considering switching to a fortnightly or even monthly format for now. It's been really useful for me to collect my thoughts at the start of the week and look back on the progress I've made, but it's needed less when I already have a client to hold me to account.
That's all for this week, thanks for reading. If you want to keep up to date you can also follow me on Twitter.
My latest game, Zombie Cannon Attack!, is available on all these platforms:
itch.io (desktop download)
Gamejolt (web & desktop)
Give it a try and let me know what you think, feedback is always welcome.