Monday, 25 September 2017

Weekly Development Progress Report, 25/09/17

Not too much to report this week, I pretty much took half last week off for various family things. I've made a little progress with my next game, which I'll go into shortly, but got no further with the desktop version of Zombie Cannon Attack!

Trick or treat?

As well as working on a paid desktop download of Zombie Cannon Attack! I'm also considering a Halloween update. The theme would fit in nicely and I've already designed an extra NPC, designing a new themed background and obstacles shouldn't be too much trouble and there's a good chance I'll reuse any assets I make (more on that later). For now you can still try the non-Halloween version for free, there's a demo web version with a good few hours play on Kongregate, or you can download the full game on Android (also FREE!) which has plenty of extras and bonuses.
Zombie Witch concept art, (maybe) coming soon
Spam clicks make the world go round

My next project, provisionally titled Zombie Clicker Attack!, is an incremental clicker with a similar theme to my last game. In fact, as the title implies, it's a very similar theme which will allow me to reuse many of the assets. Hopefully this should greatly speed up development time.

Although the plot will be basically the same (help a mad scientist take over the world with zombies), obviously the game play is quite a departure from a hybrid launch game/endless runner. The aim will be to raise a vast horde of various zombie types and conquer a series of increasingly well-defended territories, using the data you gather to upgrade your zombies along the way, but you'll be doing this while under constant attack from your potential victims.
I'm hoping to add a small action section to make the invasions more than just clicking a button, but it's still early days yet so we'll see. I've almost finished the first 10-15 minutes of gameplay, this comprises the first territory to conquer and will be a good vertical slice of the game for testing. Once I'm happy with that the rest of the process will be gradually introducing features to flesh out that core concept. As ever, more on this next week.
A very early prototype shot, as you may have noticed from the lack of a map on the map tab

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