Thursday 28 December 2017

This is just to say...

Just a quick post to say I'm still busy with client work so there's nothing much to report right now. I'm planning to do an end of year round-up and release the long promised Zombie Cannon Attack! postmortem as soon as I can (hopefully next week). I'm also hopeful I'll be able to spend at least one day a week on my own game in the new year which should give me enough material to get back to something like my normal blogging schedule.

Hope you all had a great Christmas and have an equally great New Year.

That's all for this week (and year), thanks for reading. If you want to keep up to date you can also follow me on Twitter.
My latest game, Zombie Cannon Attack!, is available on all these platforms:
Android
itch.io (desktop download)
Gamejolt (web & desktop)
Kongregate (web)
Give it a try and let me know what you think, feedback is always welcome.

Tuesday 5 December 2017

Weekly Development Progress Report, 04/12/17

In last week's brief update I wrote that I was too busy with client work to spend any time on my own games and I'd be posting less frequently until I had more to show. It will therefore come as no surprise to those of you who have read this blog before that I pretty much instantly contradicted myself and actually managed to make a bit of progress with my own game inbetween making a couple of games for my client.

Space Crafter: Crafting in Space!

For those of you who haven't read this blog before, my latest embryonic project is currently going by the working title of Space Crafter (catchy I know). It's a pretty simple side-scrolling shooter/rpg with a crafting/trading/equipment management section to provide more depth. I still don't have a huge amount to show but I've bought some art assets I've had my eye on for a while and swapped them for the rubbish placeholder art I was using. There's still a long way to go but here is the official first screenshot.

Very early days, but I'm going for a ruined/abandoned colony look here. I need to rough up some of the assets and cover some of the empty space but it's a start at least.
November Stats

So November was a great month. Getting a nice chunk of client work is great for my morale and bank balance and I'm really enjoying it. However the metrics I've been keeping track of mostly took a bit of a dip in November. This blog especially took a hit, I didn't have much to write about so I didn't have much to promote and it shows in the viewing figures. My hours worked were down slightly, but this is partly down to an illness at the start of the month.

Twitter followers: 1810 (+80)
November blog views: 939
Blog views/day: 31.3 (October was 38)
Hours worked: 116 (3.9 / day) (October was 4.2/day)

That's all for this week, thanks for reading. If you want to keep up to date you can also follow me on Twitter.
My latest game, Zombie Cannon Attack!, is available on all these platforms:
Android
itch.io (desktop download)
Gamejolt (web & desktop)
Kongregate (web)
Give it a try and let me know what you think, feedback is always welcome.