Wednesday, 11 October 2017

Weekly Development Progress Report, 09/10/17

Last week was another productive week, in fact taken as a whole the last fortnight has been my best in terms of hours worked for over 6 months. Hopefully I can at least keep at this level for the rest of the year, although this week so far hasn't exactly gone according to plan (hence this blog post being a couple of days late).

If you go down to the woods today...
Cobwebs and pumpkins, either it's October or they really need to tidy up
I mentioned recently I'd started work on a Halloween update for Zombie Cannon Attack! I now have a workable Halloween level with a new enemy and new scenery. I need to do a bit more testing and balancing (at the moment it's pretty tough), then update the title screen and add some sound effects. If there's time I'd like to add a bit more but obviously the main thing is to get it out in time for the run up to Halloween so we'll have to see how it goes.
In a slight departure from traditional folklore, witches now shoot ice beams from their broomsticks
A short time ago in a blog post not very far away

My new sci-fi themed shooter/crafter hasn't seen much progress this week as I concentrated on updating Zombie Cannon Attack! I've mainly been planning the crafting system out on paper but I have a decent outline now and hopefully I can get some of it coded this week. There's not a lot to see at the moment and may not be for some time, my plan is to buy in the art assets which should speed up development but also means I'll be mostly working with basic placeholder art for a while yet.

My latest game, Zombie Cannon Attack!, is available for FREE on web and android. Give it a try and let me know what you think.

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