Since returning to my own projects I've been working on my first Phaser 3 game. I've previously used Phaser 2 for everything, including my client work, but the new version seems stable enough to make the change. So far I haven't found the difference to be huge, some of the names of things have changed and I've had to search for the new way of doing things sometimes but like many devs I tend to look things up a lot anyway. On the other hand I haven't really seen any great benefit either, with perhaps one or two exceptions. This probably means I'm not using it's full potential yet, so perhaps later in the year I'll start having a few wow moments.
My current project is a Sci-Fi themed match-3 game with a few bells and whistles in the shape of a crafting system for equipping your character with progressively more powerful gear. In it's current state the game is playable but needs a fair bit of polish, I'm currently working on the story and gating certain bits of content behind progression through that. Once that's finished I want to improve a few things then start general polishing. I'm aiming to release early in March, but that can feel either pretty optimistic or easily achievable depending on my daily progress. It's been around 18 months since I released a game of my own so I want to get this right, but also doing client work has taught me the importance of a quick turnaround and I want to carry that over into my own projects.
|Here's some provisional artwork. It's not completely up to date and needs polish but I'm not expecting to make drastic changes.
That's all for now, I'll hopefully have a more in depth look at my upcoming game soon. Just a quick reminder that my previous game, Zombie Cannon Attack!, is still available on all these platforms:
itch.io (desktop download)
Gamejolt (web & desktop)