Monday 15 May 2017

Weekly Development Progress Report, 15/05/17

Not much to report this week I'm afraid, my hours worked were slightly up again but I don't feel like I've as much to show from it this time. This is largely because I spent most of the week doing boring business stuff like researching potential license sales for Zombie Cannon Attack! but I do have a decent size spreadsheet of contacts who I can start, er, contacting soon.

Androids, everybody needs good Androids

I then spent the weekend wrestling with Apache Cordova, for anyone not familiar with this it basically turns my HTML5 browser games into a phone/tablet app. Most of the problem was getting everything installed correctly, but now having done that I have a basic working Android version. It still needs a lot of work to integrate with Android API etc and add the features you'd expect to see in a mobile game, but up until now I wasn't sure it would work at all so it feels pretty good to have got far enough to know that it will work eventually.

Pic me up
Spot the subtle advertising if you can. No, not the apples.
I'm planning a fairly detailed post on Zombie Cannon Attack! soon, but in the meantime I'll share a few new screenshots.
You have the right to remain ..,. dead!
I still feel the sky looks a little plain. As well as the clouds there are also stars but they don't show up very well in these pictures. I've actually spent time today making the stars a little more visible and also making them twinkle, it's the little things that matter (though possibly not this little).

The rampaging zombie horde meets it's match, a guy throwing cans and a small wooden box.

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