Two versions are better than (n)one
I'm strongly leaning towards releasing a demo web version and an Android version with more content, possibly with an iOS version to follow. I've made the decision to add a premium currency shop even though the game may be a little small for it, it'll be good experience for later games. I got to know the Phaser engine and web portals pretty well with my first game (Super Endless Kingdom), now with ZCA I'm learning a lot about mobile development including touch screen controls, scaling for different screen sizes and using Cordova to make an Android version with Play Store integration. Hopefully this will make things easier for my next project, so I can do something a little larger in scope without it taking too long.
Young and Gif-ted
I also made my first ZCA gameplay gif this week for Screenshot Saturday, using a great little program called screentogif. It was really easy to use and I highly recommend it.
This gives you a good idea of the visuals, but for the full experience you'll need someone to scream at you and make gunshot noises while you watch this. |
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