Enough about my backend
Having got over most of the major technical problems standing in the way of release, I spent the rest of the week working on making sure all the premium currency purchases are actually available. To that end I added a second world/town/level - Brainsville - that had previously existed mostly as ideas and concept art but is now mostly finished. As part of this I also created a new character (Brainman) to help make the new town a big step up in difficulty.
The hero Brainsville needs |
Much to-do about releasing
I've still got plenty to do, I have a second superhero character to add (SuperZee). I'm planning on having him appear as the boss of world one, as well as a recurring enemy in Brainsville. Most of the pixel art is done, but the coding will probably take a day or so. That's the last major gameplay element I'm planning on adding prior to launch, but there are other things to do such as implementing link buttons, a backdrop and a banner ad for the end of run/game over section. I'm also going to look at adding a google sign-in plugin for social sharing and leaderboards etc.
Then all that's left is to test, polish and finally release. It's still possible that I'll be able to push out at least a Beta release next week if everything goes well this week, fingers crossed.
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