It's in the game.
On the gameplay side I've added the last currently planned character, SuperZee, complete with cool laser graphics and sfx that I'm pretty happy with. SuperZee appears alongside Brainman in Brainsville but is also the informal boss of World One (currently known as Starter Town) and will be an unpleasant surprise for any zombie horde that reaches the kilometer mark.
I've also spent time reworking the post-run backdrop, I've added buttons to play the rewarded video ads and change the world as well as link buttons to Twitter, Facebook and the Rubble Games website.
Buttons man, Gotta press em all! |
June buggy
June was a very mixed month. I'm really disappointed with the hours I worked. There was some justification for working less this month but overall I should have done more and it's something I need to work on for the rest of the year.
However I have overcome a lot of technical hurdles this month and I'm pretty pleased with the quality of my work despite the quantity being too low.
On the social media side, my Twitter followers continue to grow but the growth has slowed. I've had to be a bit more picky about who I follow back which may have slowed the growth a little but I needed to rethink things or twitter would've become unusable. I like the idea of following back those that follow me but the numbers I'm following (nearly 900) are starting to become unmanageable.
This blog continues to grow at a decent rate, although it's still pretty small it's nice to see those numbers keep going up.
Twitter followers: 1203 (+166)
May blog views: 482
Blog views/day: 16.1 (May was 13.8)
Hours worked: 86 (2.9/day) (May was 4/day)
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