Monday, 6 November 2017

Weekly Development Progress Report, 06/11/17

I spent a good chunk of last week trying to shake off a stomach bug, so only managed a pretty poor 20 hours work. After the solid 35 hours I put in the week before I'm a little disappointed, but these things can't be helped and I'm better now and raring to go.

Postmortem postponed
I've pretty much run out of things to say about this title screen, so I really do need to get that postmortem done!
Unfortunately that means I haven't had chance to get much work done on the Zombie Cannon Attack! postmortem I've been meaning to do for a few weeks now. It'll be a separate post to the weekly devblogs though so I can just post it as soon as it's finished.

That new game smell...

Work on my new project also suffered a little, but I did manage to tidy up the code a bit to cut down on some of the repetition and hopefully speed things up going forward. In terms of new features I managed to add another artisan (a heavy armourer) and the ability to sell weapons and armour. Although I'd planned to get the gear crafting part of the game coded first, I also spent some time working on the shoot 'em up section. It's still very basic so making a few improvements was a pretty easy win while I was still recovering. The crafting section is what's interesting to me at the moment, but it's obviously going to be the shooter section that will provide the gameplay screenshots and gifs to pull players in so I'll need to start fleshing it out more pretty soon. 

October Stats:

Twitter followers: 1730 (+81)
October blog views: 1178
Blog views/day: 38 (September was 35)
Hours worked: 130 (4.2 / day) (September was 3.4/day)

I'm pretty happy with how October went, with a bit of a push towards the end I just managed to hit my hours target. That's actually a new record for a calendar month, although I've beaten the hours per day in some of the shorter months. I'm hoping to at least match that this month despite not being off to a great start as you'll have read earlier.
Twitter followers continue to grow but at an ever decreasing rate, perhaps growth will pick up again when I have something to show from the new project but as things stand it's growing with very little effort on my part so I can't really complain.
This blog also grew again, it's a bit more modest this time than the 50% month on month growth in August and September but it's still really nice to see and to be honest that sort of level didn't really feel like it was sustainable forever.

That's all for this week, thanks for reading. If you want to keep up to date you can also follow me on Twitter.
My latest game, Zombie Cannon Attack!, is available on all these platforms:
Android
itch.io (desktop download)
Gamejolt (web & desktop)
Kongregate (web)
Give it a try and let me know what you think, feedback is always welcome.

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