Tuesday 14 November 2017

Weekly Development Progress Report, 13/11/17

I've had a really busy and exciting week. I did some work for a client remaking a flash game
as an HTML5 game. It went really well and has led to at least one more project and probably more afterwards. I'm still putting finishing touches to it and making sure everything is compatible with the client's site so I'll post more next week but obviously this is great news and I'm pretty chuffed right now.
Backseat coder

Paying work for a client clearly takes priority over my own games and even over my web developer course so those will have to take a bit of a back seat for the duration. I'm still hoping to spend a day at least on both these but we'll have to see.

Having been so busy, I've not been able to make any progress on the Zombie Cannon Attack! postmortem. I really would like to get it done though so I'll try and find time over the next few days. Progress on my next game project (a sci-fi shooter/crafter) was also limited, but I have now finished coding all the artisans and equipment. It's pretty rough still but I generally find that once the basic code is in place the hardest part is mostly over and I can then use a more focused approach to make continual incremental improvements.

So as I said, an exciting week and things are a little up in the air right now. When they settle down a bit I may need to reconsider the format of this blog but for now I'll see you next week as usual.

That's all for this week, thanks for reading. If you want to keep up to date you can also follow me on Twitter.
My latest game, Zombie Cannon Attack!, is available on all these platforms:
itch.io (desktop download)
Gamejolt (web & desktop)
Kongregate (web)
Give it a try and let me know what you think, feedback is always welcome.

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