Tuesday, 15 August 2017

Weekly Development Progress Report, 14/08/17

After the stress of launch week, last week was another busy week but thankfully much less stressful. I solved the main problems with Zombie Cannon Attack! on Newgrounds, which were issues with how the game interacted with the host site rather than problems with the game itself. I'm happy that it's all sorted out though and ready for release on more portals from next week.

Features and Bugs
Always make sure you get proof it really happened!
Zombie Cannon Attack! actually ended up doing really well on Newgrounds despite the initial problems. It was featured on the front page and spent a day or so as the most popular game of the week (they use a rolling seven days, with games dropping off exactly a week after launch). I've had some really positive reviews, including my personal favourite:
"Almost instantly addicted. It's simple but super cute and kept me playing for a half hour before I realized how much time had passed."
See here for the rest, lots of nice things were said and pretty much all the negatives are from the issues I mentioned before. As with most projects, I was really excited to get the game out to players but I also had a few doubts along the way and it's great to see people enjoying playing.

Attention Seeking

Unfortunately this success has yet to translate to the Android version, where downloads are still going slowly. It's clear I have lots to learn about marketing, and I'm wondering if I released too early as with a little over 4 months from concept to release there wasn't much time for marketing. I'm hoping the next portal releases will drive more downloads and in the meantime trying to get as much attention as possible from review sites and social media.
If you're reading this and you haven't downloaded Zombie Cannon Attack! yet, I'd really appreciate you giving it a go and letting me know what you think.

Zombie Cannon Attack! is out now on Android.

For a full preview blog try here.

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