Monday, 21 August 2017

Weekly Development Progress Report, 21/08/17

Last week was a bit quiet as far as gamedev news goes. Family weddings and birthdays took up half the week and left me well short of my hours worked target, but under the circumstances I think I can be excused for slacking a little.

Koming to a portal near you

I'm getting ready to release an updated demo version of Zombie Cannon Attack! on Kongregate. I've put some of the lessons learned from the Newgrounds release into practice. I still need to do more testing but everything looks good so far. I'll be posting and tweeting about it when release day arrives.
If you've ever wondered what sound a zombies head makes as it bounces after being fired from a cannon, you've probably got too much time on your hands. So download my game!
Androids + Potions = Fun!

Today I released Android version 1.1 (get it here FREE!), the changes are mainly to the later stages of the game to try and keep it challenging. I've also reduced the cost of unlocking the second world (Brainsville), as I really want players to experience the content even if they can't afford to buy potions (ZCA's premium currency). Potions are also one of the rewards for watching video ads and the price change makes that route much more feasible. I've boosted the amount of Potions in the IAP packs too.
It's now much easier to terrorize the poor citizens of Brainsville, you're welcome!
Downloads are still going slowly but I'm looking at more ways to market the game on a budget (a budget of nil) and I'm hopeful the Kongregate version will help too.

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